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Jujutsu,
jujitsu, jiu jitsu - there are a wide range of spellings used in
English for this Japanese martial art. In the native Japanese, jujutsu
is written in kanji, Chinese ideograms, but the romanization of
the Japanese word into the English language has been performed several
times using several different systems since Japan was forced out
of isolation in 1854 by the United States.
Jujutsu,
the current standard, is derived using the Hepburn romanization
system. Before the first half of the century, however, jiujitsu
and then jujitsu were preferred. Since this corresponded to a period
of time when Japanese martial arts first became widely known of
in the West, these earlier spellings are still common in many places,
though the romanization of the second kanji as jitsu is unfaithful
to the Japanese pronunciation and jujitsu means military preparedness.
Some
define jujutsu and similar arts rather narrowly as "unarmed"
close combat systems used to defeat or control an enemy who is similarly
unarmed. Basic methods of attack include hitting or striking, thrusting
or punching, kicking, throwing, pinning or immobilizing, strangling,
and joint-locking. Great pains were also taken by the bushi (classic
warriors) to develop effective methods of defense, including parrying
or blocking strikes, thrusts and kicks, receiving throws or joint-locking
techniques (i.e., falling safely and knowing how to "blend"
to neutralize a technique's effect), releasing oneself from an enemy's
grasp, and changing or shifting one's position to evade or neutralize
an attack.
From
a broader point of view, based on the curricula of many of the classical
Japanese arts themselves, however, these arts may perhaps be more
accurately defined as unarmed methods of dealing with an enemy who
was armed, together with methods of using minor weapons such as
the jutte (truncheon), tanto (knife), or kakushi buki (hidden weapons),
such as the ryofundo kusari (weighted chain) or the bankokuchoki
(a type of knuckle-duster), to defeat both armed or unarmed opponents.
Furthermore,
the term jujutsu was also sometimes used to refer to tactics for
infighting used with the warrior's major weapons: katana or tachi
(sword), yari (spear), naginata (glaive), and bo (staff). These
close combat methods were an important part of the different martial
systems that were developed for use on the battlefield. They can
be generally characterized as either Sengoku Jidai (Sengoku Period,
1467-1603) katchu bujutsu or yoroi kumiuchi (fighting with weapons
or grappling while clad in armor), or Edo Jidai (Edo Period, 1603-1867)
suhada bujutsu (fighting while dressed in the normal street clothing
of the period, kimono and hakama).
The
Beginning
Fighting forms have existed in Japan for centuries. The first references
to such unarmed combat arts or systems can be found in the earliest
purported historical records of Japan, the Kojiki (Record of Ancient
Matters) and the Nihon Shoki (Chronicles of Japan), which relate
the mythological creation of the country and the establishment of
the Imperial family. Other glimpses can be found in the older records
and pictures depicting sumai (or sumo) no sechie, a rite of the
Imperial Court in Nara and Kyoto performed for purposes of divination
and to help ensure a bountiful harvest.
There
is a famous story of a warrior Nomi no Sekuni of Izumo who defeated
and killed Tajima no Kehaya in Shimane prefecture while in the presence
of Emperor Suinin. Descriptions of the techniques used during this
encounter included striking, throwing, restraining and weaponry.
These systems of unarmed combat began to be known as Nihon koryu
jujutsu (japanese old-style jujutsu), among other related terms,
during the Muromachi period (1333-1573), according to densho (transmission
scrolls) of the various ryu-ha (martial traditions, "schools")
and historical records.
Most
of these were battlefield-based systems to be practiced as companion
arts to the more common and vital weapon systems. These fighting
arts actually used many different names. Kogusoku, yawara, kumiuchi,
and hakuda are just a few, but all of these systems fall under the
general description of Sengoku jujutsu. In reality, these grappling
systems were not really unarmed systems of combat, but are more
accurately described as means whereby an unarmed or lightly armed
warrior could defeat a heavily armed and armored enemy on the battlefield.
Methods
of combat (as just mentioned above) included striking (kicking,
punching), throwing (body throws, joint-lock throws, unbalance throws),
restraining (pinning, strangulating, grappling, wrestling) and weaponry.
Defensive tactics included blocking, evading, off balancing, blending
and escaping. Minor weapons such as the tanto (dagger), ryufundo
kusari (weighted chain), jutte (helmet smasher), and kakushi buki
(secreted or disguised weapons) were almost always included in Sengoku
jujutsu.
In
later times, other koryu developed into systems more familiar to
the practitioners of Nihon jujutsu commonly seen today. These are
correctly classified as Edo jujutsu (founded during the edo period):
systems generally designed to deal with opponents neither wearing
armor nor in a battlefield environment. For this reason, most systems
of Edo jujutsu include extensive use of atemi waza or vital-striking.
These tactics would obviously be of little use against an armored
opponent on a battlefield. They would, however, be quite valuable
to anyone confronting an enemy or opponent during peacetime dressed
in normal street attire. Occasionally, inconspicuous weapons such
as tanto (daggers) or tessen (iron fans) were included in the curriculum
of Edo jujutsu.
Another
seldom seen but interesting historical aside is a series of techniques
originally included in both Sengoku and Edo jujutsu systems. Referred
to as hojo waza (hojojutsu, nawa jutsu and others), it involves
the use of a hojo cord, (sometimes the sageo or tasuke) to restrain
or strangle an attacker. These techniques have for the most part
faded from use in modern times, but Tokyo police units still train
in their use today and continue to carry a hojo cord in addition
to handcuffs. The very old Takenouchi Ryu is one of the better-recognized
systems that continue extensive training in hojo waza.
Many
other legitimate Nihon jujutsu ryu exist but are not considered
koryu (ancient traditions). These are called either Gendai jujutsu
or modern jujutsu. Modern jujutsu traditions are founded after or
towards the end of the Tokugawa period (1603-1868). Various traditional
ryu and ryuha that are commonly thought of as koryu jujutsu are
actually gendai jujutsu. These include Hakko Ryu, Kaze Arashi Ryu,
Daito Ryu, and many others. Although modern in formation, gendai
jujutsu systems have direct historical links to ancient traditions
and are correctly referred to as traditional martial systems or
ryu. Their curriculum reflects an obvious bias towards Edo jujutsu
systems as opposed to the Sengoku jujutsu systems. The improbability
of confronting an armor-clad attacker is the obvious reason for
this bias.
Over
time, Gendai jujutsu has been embraced by law enforcement officials
worldwide and continues to be the foundation for many specialized
systems used by police. Perhaps the most famous of these specialized
police systems is the "Keisatsujutsu" (police art) Taiho
jutsu (arresting art) system formulated and employed by the Tokyo
Police Department.
Today,
the very few traditional jujutsu systems that still exist are in
regular use by both law enforcement and civilians alike. Some people
claim Himizu Ryu (Fire-Water School) as one such school. Himizu
Ryu is also alleged to be one of the most comprehensive martial
systems still in practice today. They have a large curriculum consisting
of all four kinds of combat including striking, throwing, restraining
and weaponry.
If
a Japanese based martial system is formulated in modern times (post
Tokugawa) but is only partially influenced by traditional Nihon
jujutsu, it may be correctly referred to as goshin (self defense)
jujutsu. Goshin jujutsu is usually formulated outside Japan and
may include influences from other martial traditions. The popular
Gracie jujutsu system, (heavily influenced by modern judo) and Brazilian
jujutsu in general are excellent examples of Goshin Jujutsu.
The
Development of Close Combat Systems
Regardless of where they live, people spend a great deal of time
developing and perfecting methods of using weapons for hunting and
fighting. If successful, personal experiences and insights (often
gained on the battlefield) help individuals to establish particular
"styles," "schools," or "traditions"--in
Japanese, the bujutsu ryu-ha.
Compared
with the empty-handed fighting arts of neighboring China and Korea,
Japanese jujutsu systems place more emphasis on throwing, immobilizing
and/or pinning, joint-locking, and strangling techniques. Atemiwaza
(striking techniques) are of secondary importance in most Japanese
systems, whereas the Chinese ch'uan-fa (kempo) emphasize punching,
striking, and kicking.
It
is generally felt that the Japanese systems of hakuda, kempo, and
shubaku display some degree of Chinese influence in their particular
emphasis on atemiwaza, while systems that are derived from a more
purely Japanese source do not show any special preference for such
techniques, but will use them as and when appropriate.
The
way an opponent is dealt with is also dependent on the philosophy
of the teacher with regard to combat. This translates also in different
styles or schools of jujitsu. Because in jujitsu every conceivable
technique, including biting, hairpulling, eyegouging etc. is allowed
(unlike for instance judo, which does not allow punching or kicking,
or karate, which does not allow grappling and throwing) practitioners
have an unlimited choice of techniques.
Some
teachers will favor taking an opponent out as fast and hard as possible,
while others will favor taking an opponent down in a controlled
way and then keeping them under control with jointlocks. Others,
like the Gracie jujitsu system, stress the importance on ground
work since most fights end up on the ground anyway, while other
teachers find it important to avoid a groundfights at all cost,
since it can be very dangerous when faced with multiple opponents.
Although
there were and are many ryuha or systems of Japanese jujutsu, there
are features that are characteristic of most (if not all) of them.
Since there seems to be a number of relatively new martial systems
identifying themselves as jujutsu these days, it is appropriate
to look at those characteristics which distinguish a style as traditional
Japanese jujutsu.
Heritage
All Nihon jujutsu have cultural indicators which help give a sense
of the traditional character of a school, and include:
·
An atmosphere of courtesy and respect, a context intended to help
cultivate the appropriate kokoro, or "heart".
·
The type of gi or training suit worn, which is usually plain white,
often with a dark hakama (the most colorful uniform might be plain
black or the traditional blue of quilted keikogi; anyway, you are
not likely to see stars and stripes or camouflage uniforms).
·
Lack of ostentatious display, with an attempt to achieve or express
the sense of rustic simplicity (expressed in such concepts as sabi
and wabi in Japanese) common in many of Japan's traditional arts.
·
The use of the traditional (e.g., Shoden, Chuden, Okuden, and Menkyo
Kaiden levels) ranking system, perhaps as a parallel track to the
more contemporary and increasingly common dani (kyu/dan) ranking.
·
There is the lack of tournament trophies, long-term contracts, fancy
tags and emblems, rows of badges or any other superficial distractions.
Technical
Characteristics
Although there is some diversity in the actual look and techniques
of the various traditional jujutsu systems, there are significant
technical similarities:
·
Students learn traditional jujutsu primarily by observation and
imitation as patterned by the ryu's kata or prearranged forms.
·
Most kata emphasize joint-locking techniques, that is threatening
a joint's integrity by placing pressure on it in a direction contrary
to its normal function, or take-down or throwing techniques, or
a combination of take-downs and joint-locks.
·
Very occasionally a strike (atemi) targeted to some particularly
vulnerable area will be used to help create kuzushi (break in balance)
or otherwise set-up the opponent for a lock, take-down or throw.
·
Force essentially never meets force directly, nor should techniques
need to be strong-armed to be effective: rather, there is great
emphasis placed on flow (which follows from the art's name, in which
ju connotes pliability and suppleness) and technical mastery.
·
Movements tend to emphasize circularity, and capitalize on an attacker's
momentum and openings in order to place a joint in a compromised
position or to break balance as preparatory for a take-down or throw.
·
The defender's own body is positioned so as to take optimal advantage
of the attacker's weaknesses while simultaneously presenting as
few openings or weaknesses of its own.
·
The common inclusion in the ryu of cognate weapons training (also
using kata as a primary instructional method), stemming from the
historical development of jujutsu and other koryu when active battles
were waged. Weapons might include, for example, the roku shaku bo
(long staff), han bo (short staff), katana (long sword), kodachi
(short sword), and tanto (knife), some of the main repertoire of
traditional weaponry.
Philosophical
Dimensions
Although jujutsu and the ancient arts in general often do not have
the suffix -do or "way" to designate them as paths toward
spiritual liberation and inner development, there are some philosophical
and mental components, which have significance and application in
these systems, at least because of their value in developing the
actual combat effectiveness of the practitioner.
These
include: an all-encompassing awareness, zanshin (literally "remaining
spirit"), in which the practitioner is ready for anything,
at any time; the spontaneity of mushin (literally "no mind")
which allows immediate action without conscious thought; and a state
of equanimity or imperturbability known as fudoshin.
Together,
these states of mind tremendously strengthen the jujutsu practitioner,
allowing him the utmost potential for effective action. Such effectiveness
and the technical competence and mental mastery on which it stands,
however, is possible only after a considerable period of serious
and devoted training.
These
various characteristics or components, taken together, largely describe
the principal elements of traditional Japanese jujutsu. If most
or all of these characteristics are not noticeable in a so-called
jujutsu system, then the legitimacy of the system as bona fide Nihon
jujutsu would be highly suspect. This is not to say that the system
or school in question does not offer a good training program or
effective techniques. It simply suggests that such a system may
be more accurately labeled with some other term.
Jujitsu
as sport
Jujitsu as a competitive sport is somewhat controversial. According
to most practitioners, what makes jujitsu jujitsu, is the fact that
every conceivable technique to win in combat is allowed - there
are no rules or limitations, surviving the fight is what counts.
This
includes some very dangerous techniques, such as throwing a person
from a standing position while having an arm in a jointlock, which
will result in serious injuries. In order to safely compete in jujitsu,
rules have to be made and techniques limited. According to many,
this takes away the very heart of what jujitsu is. They claim this
would turn jujitsu into a combination of judo and karate, while
it is so much more.
The
most popular competition method is called 'fighting system'. This
system consist of one round of combat with different phases. In
the first phase, only atemi (striking) are allowed. In the next
phase, grappling and throwing are added, but continuing on the ground
(ne-waza) is not allowed. In the last phase, groundfighting is allowed,
inluding chokeholds.
There
is only what is called 'half-contact' between opponents, which means
it is allowed to actually hit your opponent, but you're not supposed
to hit for a knockout (like boxing). Judges award points for techniques
used and the fighter with the most points wins.
An
other, less known system, is called 'practical'. In this system,
2 defenders will take their places in the center of the mat (tatami),
surrounded by 4 attackers, 1 on each corner of the mat. The attackers
will choose who and how to attack. A defender can therefore be faced
with 0 to 4 opponents. Attacks must be straightforward, without
feints. This is also 'half-contact'. Combat is one round of 2 minutes.
There are 3 judges who will indicate at the end of the round which
defender did the best job of defending himself.
The
judges watch not only for effectiveness of individual techniques,
but also how the defender keeps oversight and control of the situation
when faced with multiple attackers. Taking down one opponent with
a difficult technique but leaving yourself open for the other attackers
will not score very well, while using a simple one throwing your
attacker in the way of the other(s) will.
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